Enderal is Amazing and You Should Play It

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A few weeks ago, Summer 2020 I was looking for something to play. I sort of toyed with the idea of re-installing Skyrim and picking up on a playthrough that had gotten messed up due to fucking up a quest I wanted to do one way and realized I had done things the wrong way and would have to backtrack a few hours of playthrough to do it right.  And then while toying with the idea I remembered Enderal.

Enderal is a total conversion Skyrim mod – if you already own base Skyrim (not SE) it’s free.  (Otherwise you need to buy base Skyrim, which most of you already have.)  **UPDATE 2021 – There is now a Skyrim Special Edition version of Enderal!  So whether you have base Skyrim or SE, you can get Enderal.  AND IT’S STILL FREE.  Really truly actually free.  Install the SE if you have the option, it’s way more stable.  OK back to the post.**

By total conversion I mean it’s an entirely new world, new characters, new story, etc.  It’s not really even a mod more than it is an entire new game built on the back of Skyrim’s engine.  It incorporates a ton of mods you’d already want naturally, has its own section on the Nexus as well, and changes a lot of Skyrim gameplay elements like the leveling system is very different. If you liked Skyrim but don’t really wanna play Skyrim again, which is where I was, Enderal will scratch that itch.

What I expected was a fun Skyrim-lite game to bide some time in, and to be amused by an amateur-ish attempt to recreate Skyrim in someone else’s D&D-like world.  I didn’t expect to finish it, just to play around for a few hours, roll my eyes at some cliches and give up halfway, tbh.

Instead, what I got was near-professional level polish, with several aspects outshining Skyrim (and many other games I’ve paid big $$ for) drastically, including level design, characters, and especially story elements.  I got an experience that was engrossing and deep, tense, grim, emotional, and to be honest, took something extremely familiar to me and made it not only new, but did it significantly better than the sources it felt inspired from.  I gasped, I cried, I mourned, I cheered, I was delighted and depressed, I want to play it again.  Now that it’s over I’m going to miss those characters as much as I miss my Bioware faves.  I want to tell every video-game playing friend I know to play this game.

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I’m going to do my best in this post to be as spoiler-free as possible, and leave places where I need to do heavier spoilers until the end.  I’m going to post some screenshots, but there are so many things you should just see for yourself that most of my “best” screenshots I can’t post because I just don’t want to ruin things for you when you play it.  This is going to be long, but I have so much I want to say.  Hear me out.

Keep reading

mst3kgifs:

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Guess what, Mike! Just signed myself a million-dollar contract to endorse these designer sneakers.

ekjohnston:

miriamforster:

evilmaniclaugh:

My favourite scene.  Oliver’s Porthos is a legend.

For a chase, the Cardinal recommends his excellent ‘24 Cabernet.

You can’t have any, you’re too young.

OMG SOMEONE MADE A GIF SET!

I quote this scene all the time. No one ever knows what I’m talking about. Bless tumblr.

(P.S. If you have not see this adaptation, you really should. It is a delight.)

maniacalshen:

Remember how LiveJournal let you have several icons (or avatars or “pfps” as you might call them now)? And you’d carefully choose an icon to fit the subject matter, your tone, and the blog on which you were commenting or posting?

And it could make your argument look that much snarkier if you used a rude one? Or you could use it to add a multiplier to a joke?

And icons, alongside banners and wallpapers, were a whole genre of fanwork with its own design language, conventions, and norms, including carefully crediting people for them?

That was neat.

isagrimorie:

On my slower rewatch of Star Trek Prodigy season 2, episode 11 - Last Flight of the Protostar, I.

After 10 years with the Protostar, it really is Chakotay’s ship. It’s an interesting thought that Janeway would find immediately find a way to go down with her ship, but Chakotay has the bad luck that all his crew went down instead of him.

A Captain’s worst nightmare realized. He has lost his people twice over, first the remaining Maquis in the Alpha Quadrant and second, his entire Protostar crew.

Another interesting thing about Chakotay, without an external motivator he could actually live his days in some planet. (BTW, HoloJaneway and Chakotay still acting like an old Married, but in a reversal of his dynamic with Real Janeway, Chakotay is the grumpy one, who would push away people to hide his hurt.)

Last Flight of the Protostar is Chakotay’s Night (Voyager).

Chakotay staying in that planet for 10 years mean without someone else prompting him, he can settle on any planet.

Captain Janeway’s stubborn refusal to give up and continue the journey home is the engine that kept Voyager moving to the Alpha Quadrant. Adreek shared this stubborn personality, he didn’t give-up, even in death he found a way to help.

Chakotay needed that kick in the pants to get his spark back, and he got it in spades with the kids, and finding Adreek again.

*Edited /July 11 638 AM

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Taskmaster Australia
2.01 —
“Don’t Slip on the Chips Old Man

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